May 21, 2022


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Tasomachi: Behind the Twilight Game Reveals April 28 Console Release, Xbox Cancellation

Tasomachi: Behind the Twilight Game Reveals April 28 Console Release, Xbox Cancellation


Tasomachi: Behind the Twilight Sport Reveals April 28 Console Launch, Xbox Cancellation

Writer Playism started streaming a trailer for nocras’ Tasomachi: Behind The Twilight recreation on Sunday. The video revealed that the sport will launch for PlayStation 4 and Nintendo Change on April 28. The console model of the sport will embrace new levels. Nocras additionally plans to replace the sport with extra content material quickly.

Orbital Categorical and Playism had introduced through the Healthful Direct livestream on June 12 that the sport would launch for Xbox One, PlayStation 4, and Nintendo Change. Developer nocras revealed on their weblog on Sunday that the Xbox One model of the sport is now canceled, after consulting with Playism on the matter. Nocras defined that the method to port the sport to the Xbox One was extra difficult than anticipated, however the console model wanted to launch for all consoles on the similar time, and couldn’t be delayed any additional.

The journey recreation launched for PC by way of Steam and GOG in April 2021. The sport is offered with Japanese, English, Simplified Chinese language, and Conventional Chinese language textual content. Musician Ujico* composed the sport’s soundtrack.

Playism describes the sport’s story:

Yukumo is a younger lady traversing the world in her beloved airship. Upon arriving at a selected Far Jap city to run some errands, her airship all of the sudden breaks down. She decides to discover the city to seek for elements for restore; nonetheless, the city has fallen silent with no hint of the individuals who stay there, the one inhabitants being an odd cat-like species…

The sport attracts inspiration from “late-90’s collect-a-thon platformers” and doesn’t characteristic mechanics corresponding to life-bars or timers. The gameplay makes use of exploration to unlock new areas and gather objects and likewise contains a “Picture Mode” to doc new areas.

nocras beforehand labored on 3D design for such video games as Ultimate Fantasy XIII-2 and Ultimate Fantasy XIV: A Realm Reborn, and was a 2D artist for The Legend of Zelda: Breath of the Wild and Xenoblade Chronicles 2.

Sources: Playism’s YouTube channel (hyperlink 2) and Twitter account, nocras’ weblog by way of Gematsu