July 4, 2022


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Komi Can’t Communicate Confirms Komi’s Hidden Gaming Superpower


Shoko Komi has struggled with excessive social anxiousness all her life, which has made it tough for her to take part in lots of social actions, together with gaming. This implies she’s by no means performed aggressive sports activities outdoors of Japan’s annual Sports activities Day occasion, hasn’t been to the arcade with mates, nor has she performed video video games at a pal’s home. Since befriending the scholars at Itan Non-public Excessive Faculty, Komi has gotten alternatives to do every of this stuff, a lot to her personal shock. Much more shocking, nevertheless, is her capability to safe wins with out effort.

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The primary time Komi performed a recreation the place she did not take into consideration successful was at her native summer season pageant in Episode 8. One of many gaming cubicles had katanuki, or, candy-cutting recreation, which requires gamers to chop out shapes from items of sweet with a toothpick with out damaging the shapes. Najimi performed steady rounds and misplaced every time, however Komi efficiently lower the form out of her piece as a consequence of her hand trembling from anxiousness. One other gaming sales space was providing an costly gaming system Najimi needed as a prize, however they pulled the flawed rope, incomes them a handkerchief pack as a substitute. Tadano and Komi additionally had a go at it, however out of the 2, solely Komi pulled the proper rope with out interested by it, and unintentionally received the gaming system.

RELATED: Komi Can’t Talk’s Christmas Episode Additional Explores Tadano’s Emotions for Komi

With Komi’s incidental gaming prowess established in Season 1, Episode 17 of Season 2 revisits this concept with a extra conventional Japanese card recreation — Hanafuda. Through the winter holidays, Komi’s household as soon as once more pays a go to to the household matriarch’s dwelling to have fun New Years. Throughout their keep, Komi is invited by her cousin, Akira, to play a recreation of Hanafuda and is joined by their grandmother, Yuiko. Each Yuiko and Akira are proficient on the recreation and determine to compete with one another for an opportunity to win a present card.